Alice can do decent burst generation when played rather optimally and if raised enough can triple down as a DPS, Wave clearer (Depending on mouse aim) and Burst generation. This team falls in the hands of how fast you can tap your phone screen/ Mouse, as Alice will be your burst generator. Alice Burst Gen Liter AliceĪlice = Main burst generator, Boss killer Note 2: When running Blanc, Noir is an essential part to her kit, and will pretty much be required for her to be in most teams. Note: Most of these team comps assume the player already has Overloaded equipment from special interception. Here are some notable good/decent team comps for normal campaign stages. This limits the good teams she can be used in. Utilizing her Invulnerability in campaign is hard/ Will severely gimp team damage, however may be possible for units such as Ludmilla and Noah as they have constant full screen taunts, using this team comp is still rather very impractical, but can still see some use, pairing them in tribe tower.īlanc’s kit does look loaded, however is severely limited by her weapon type and the need of Noir being in the team specifically for wave-type campaign stages. Blanc’s burst generation or lack thereof, simply hurts the team as most stages (assuming high CP deficits) require bursts ASAP and blanc can’t do that nearly as fast as Centi can and the waves will simply overwhelm the player without an AoE wipe. She can do well in campaign waves assuming you have very specific teams. Novel requires 21s + reload time assuming the boss is stationary and all shots are hit to be able to benefit from her damage taken debuff. Note 2: Max HP doubles down as increasing Max HP AND heals for that amount too, which enhances her already great healing potential.īlanc does extremely well in boss fights, her sustainability she gives to the team is insane, while also being able to massively buff team damage which outclasses Novel due to her buff lasting 10s instead of 5 and does not need any preparation. Which is a slight blow to her campaign usage. Note: Her damage taken debuff does NOT apply constantly and only enemies currently on screen. Running her with Noir will have all these buffs basically running permanently depending on burst generation, which is pretty insane for a b2 slot defender with the potential of 20s CD. Healing, Invulnerability on lowest HP Nikke on team for 10 Seconds and damage taken debuff applied on all current enemies on screen. Her burst has a lot of things going for her. ■ Affects 1 ally with the lowest HP (except caster). Burst: ShowtimeĬonstantly recovers 3.84% of caster’s Max HP every 1 sec for 8 sec. This heavily encourages pairing Noir and Blanc in the same team or the User will need to bring another b2 into the team.Ī great plus to this skill is that only the healing gets upgraded, as the CDR is max’d out at level 1, which is amazing for skill book economy and makes her easier to implement in teams without her being needed to be highly raised. When paired with other squad members from 777 (As of right now, only Noir) Her CD dramatically gets reduced (Side note, Full burst needs to occur to proc Cooldown). The second part of the skill is also interesting. This means more healing after her burst is done, as her burst also heals, very useful healing against bosses that require sustain, and even surpasses Rapunzel’s healing in scenarios while possibly being a 20s CD unit, which is INSANE. ■ Activates when Full Burst ends with an ally from the same squad on the battlefield. Affects all allies.Ĭonstantly recovers 3.68% of caster’s Max HP every 1 sec for 5 sec A Reload cube can be used if available to slightly shorten the down time but definitely not worth prioritizing. Which is rather unfortunate as shields at HP values like these usually get one-shotted by most raptures. Each Nikke will Not get an individual shield, they share one instance of shield that protects all allies for x% of HP. Lasts for 5 sec.Īn ok Survivability skill, since AR’s can fire 12 bullets per second (Assuming 60 FPS), the skill will be up every 10s + Reload time. ■ Activates after landing 120 normal attacks.Ĭreates a Shield, equivalent to 11.8% of the caster’s Max HP, which protects all allies from damage. Note: This Analysis assumes you have pulled Noir, as Blanc’s usage is heavily gimped without her other half.
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